Fans of the SNES game will like this Joe & Mac, which has very similar game play. Admittedly it was released with a number of bugs and optimization flaws, but once those were patched it quickly proved to be the best Naruto game ever made.Prehistoric Pranks. It would be better to remove 2 stats(total games played, winning percentage) ao.Flying Tiger Development (Nintendo Switch)The cream of the crop for Naruto games, Naruto Shippuden: Ultimate Ninja Storm 4 is the most recent game featuring Naruto to reach both North American and Japan audiences. Sonic and Knuckles & Sonic 3 » Sonic the Download Fruit Ninja 2 and enjoy it on your iPhone, iPad and iPod touch. Game Info Game: Joe & Mac File Name: Joe & Mac.zip File Size: 598.28 KB Genre: Action/Platform System: Sega Genesis Downloads: 42,989 Rating: (4.89 /5, 95 votes) Play Joe & Mac online: Top 25 Sega Genesis ROMs. CoolROM.coms game information and ROM download page for Joe & Mac (Sega Genesis).It was developed by Elite Systems and published by Data East. In December 1992, a version for the NES was released. It was later adapted for the Super NES, Mega Drive/Genesis, Nintendo Entertainment System, Game Boy, Amiga, Zeebo, Nintendo Switch, and PC.The game has been ported to various systems, some of which drop the name Caveman Ninja, referring to the game simply as Joe & Mac.A Super NES version was developed and published in 1991 by Data East. Sato, Etsuko T., Atsushi Kaneko, Chika ShamotoTim Round, Terry Baker, Stuart Middleton, Rob Thursfield, Lee Beckett, Robert Dorney (MD/GEN)Hiroshi Miyakawa, Chizu Ushikubo, Toshi Tanaka (SNES)Hiroaki Yoshida, Seiichi Hamada, Takafumi Miura, Yusuke TakahamaSeiichi Hamada, Seiji Momoi, Takafumi Miura, Seiji Yamanaka (SNES)Arcade, Super NES, Genesis, Nintendo Entertainment System, Game Boy, Amiga, MS-DOS, Zeebo, Nintendo SwitchJoe & Mac, also known as Caveman Ninja and Caveman Ninja: Joe & Mac, is a 1991 platform game released for arcades by Data East. The game received third-party ports to numerous consoles, computers, and handhelds in both North America (as Joe & Mac) and Europe (as Joe & Mac: Caveman Ninja) from late New World Computing (North America PC version)Elite Systems (North American Amiga version), (Europe all versions)Chiinke, Mitsutoshi Sato, Mya & Osapan (software)Katsumi Kurihara, Hiroshi Ōnuki (hardware)Makoto Kawamura, Enomoto, M. This version later received two sequels: Congos Caper and Joe & Mac 2: Lost in the Tropics.
The Super NES version is a reworked game which features an overworld map used to choose the levels (unlike in other versions where all of them have to be played), which were longer, plus some bonus stages (either in the levels or out in the world map). The Mega Drive/Genesis version is considered a close match to the arcade version. Finally, in late 1993, another version was developed by Eden Entertainment Software and published by Takara for the Sega Genesis and TecToy for the Brazilian Mega Drive in early 1994. Reception The One reviewed the arcade version of Caveman Ninja in 1991, calling it "a cutesie 'jumpy-jumpy' game which uses some good graphics and neat comic touches to overcome the unoriginal gameplay", recommending it as being "worth a try". The scene was removed from the US release, with Data East stating: "We didn't want kids to see and think it was okay". Both feature variants of the arcade boss.The Japanese version of the game includes a beginning scene in which cavemen enter a hut and emerge while dragging cavewomen by their hair. The NES and Game Boy versions lack the option of choosing levels or endings. The final boss is also different, and there are only two endings. Two page view kindle for macThe appeal starts to flag after a few minutes. Super Play praised the SNES version for its colorful graphics, but also wrote: "The snag is that there isn't a lot to hold your interest. GamePro also criticized the music, described as "rock-splitting clinks and clanks". GamePro wrote that the NES version was colorful but that the graphics "are prehistoric", criticizing the "flat backgrounds and sprites". Miller also wrote: "Although the graphics are above average for the NES, they vary from level to level". GamePro, reviewing the Genesis version, noted similarities to the SNES version and praised the "entertaining" two-player mode. Sega Visions praised the Genesis version's "bright colors and bouncy sounds", but criticized its controls. Weiss criticized the game's two-player mode: "With two players, you might help each other out of a jam from time to time, but you also slow each other down". Brett Alan Weiss of AllGame praised the Genesis version's graphics and sound effects, and wrote: "This game features some of the best music ever on a 16-bit system". I'm afraid this, coupled with the awkward controls, soon saw me adopting a 'couldn't care less' attitude towards the game". Not as complete or polished as Zool, but still a great platform game. Tony Dillon of CU Amiga wrote that the game "is a lot of fun to play. British television program Bad Influence! gave the SNES version 4 out of 5. As Joe & Mac are the focus of attention, perhaps a little more effort might have gone into their creation". Not spectacular, but good nonetheless. Huw Melliar-Smith of Amiga Action reviewed that the animation of the game's enemies "is pretty good. David Upchurch of The One Amiga called the plot and gameplay "uninspired". Dave Paget of Amiga Format praised its "clear graphics and well-drawn backdrops", but said that the game "is a bit shallow, your cavemen amble along and the levels are linear and allow no exploration". Melliar-Smith also criticized the unresponsive controls: "It is the gameplay that is most disappointing". Upchurch criticized the unresponsive controls, but praised the sound. Difficulty-wise, it's paradoxically very hard and very easy". Worse still, everything's so sluggish - the so-called Ninjas amble around like they've been drugged and getting them to do anything quickly (pretty essential for a game like this) is near-impossible. Ninja Games 2 How To Select WhichCampbell criticized the game's poor control system and its "fairly short and tedious" levels, and concluded that the game was "a lump of crap". Campbell also criticized the game for "some of the cheap 'n' nastiest-looking graphics seen on the Amiga in recent memory". I had to spend almost five minutes reading the manual just to work out how to select which of the two pointlessly-complicated joystick modes I wanted to use and I still haven't quite got to grips with how to toggle the music and sound effects". ![]() Retrieved on April 19, 2019. No further information has been released afterwards and the project seems to be cancelled. Possible reboot In November 2009, Golgoth Studio announced plans to reboot the Joe & Mac series, following their completion of a Toki remake. An arcade sequel titled Joe & Mac Returns eschewed the scrolling action of the original games in favor of gameplay similar to another Data East series, Tumblepop.Joe and Mac appear in a German Mario comic, titled Super Mario: Verloren in der Zeit.An updated version of the game has been announced for release exclusively for the Intellivision Amico. ^ a b c " Joe & Mac (NES) Review". Archived November 14, 2014. ^ " Joe & Mac (SNES) Overview". Retrieved on August 04, 2012.
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